Innate - Gloom: Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness, will be marked with Gloom for 6 seconds.If Looming Darkness triggers Doom, all targets will flee from the center of its area of effect instead. Doom's cooldown resets upon respawning.5 (based on level) seconds, during which they are slowed by 60% − 99% (based on distance from Vex). Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knock down affected enemies and cause them to flee from her for 0.Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).Bug Fix: Shadow's colors have been fixed to match each of their chromas.Bug Fix: Fixed a bug where she was able to recast it on Gwen while she was in her Hallowed Mist.Bug Fix: Fixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as Anivia's Crystallize or Jarvan IV's Cataclysm.Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.Bug Fix: Fixed a bug where marked enemies would sometimes fail to get feared by her Doom-empowered Looming Darkness. Shield AP ratio reduced to 75% AP from 80% AP.Magic resistance growth increased to 1.
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